![]() ![]() Xbox Wire: How important was compatibility and Gamers will notice a performance boost right out of the box. The angles are finely tuned to give you a good amount of leverage with The slightly deeper dish gives your thumb a nice little “home” to People use the D-pad, we designed a hybrid to deliver the best of both. Of course, based on personal playstyles, some people just prefer one over theīuilding on what we learned from Elite and watching how Perform sweep actions, which is where the facetted dish is designed to excel. Some gamers need to hit accurate diagonals or For some games, having crisp cardinalĭirections (up, down, left, right) with well-defined edges is what gamers need,Īnd the cross is great for that. Why our Elite controllers have swappable D-pads. Personal playstyles today, the D-pad is used in a lot of different ways. Parts of the new design.) When looking at the wide range of game genres and Ryan Whitaker: The new D-pad is about boosting performanceĪnd accessibility for all the ways people play. Xbox Wire: Why did you decide to change the design of Rounding the bumpers, slightly reducing and rounding parts around the triggers, Negatively affecting the experience for those with larger hands. Hands similar to those of an average 8-year-old, we found we could improveĪccessibility and comfort for hundreds of millions more people without ![]() Ryan Whitaker: One key area we’re improving isįitting a wider range of hand sizes, especially smaller hands. Xbox Wire: What sort of specific design changes did you Learn more and find areas we can improve. “How can we make gaming a better experience for everyone?” By listening to gamersĪnd observing how people of all backgrounds and abilities play, we continue to Whether we’re redesigning our standard controller or inventing aĬompletely new one, like the Adaptive Controller, we ask ourselves and gamers, Being more inclusive is part of theĭesign process from the very beginning. Wireless Controller to be more inclusive of all players? Xbox Wire: Did you make design choices with the new Xbox, to talk about the team’s philosophy inĭesigning the new Xbox Wireless Controller that will be included with Xbox Had a chance to sit down recently with Ryan Whitaker, Senior Designer at People, better cross-device connectivity, easier sharing, and reduced latency. With those principles in mind, the Xbox design teamĭeveloped a next-generation controller to deliver what fans wanted most: improved ergonomics for a wider range of At the same time, given the love fans have for the current controller, they wanted to ensure they didn’t change things just for the sake of change building on the Xbox One controller in smart, evolutionary ways while ensuring the muscle memory players have built up over the years remains intact. The team wanted to develop a controller that helps fully realize these promises, keeping in mind that even improvements that may seem small initially can make a big impact. At its core, Xbox Series X is all about speed, compatibility across generations, and the power to create deeper experiences. When considering the next generation of gaming, they wanted to build on this legacy. They’ve set new bars with Elite and Adaptive Controllers in performance, features, quality, and accessibility. With each generation of controllers, from Xbox to Xbox 360 to Xbox One to Xbox One S, the Xbox hardware team has led and innovated input for gaming.
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